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Stars of the Nashira Mods ([personal profile] nashiramods) wrote in [community profile] thenashira2025-07-15 06:35 pm
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June I Event Log

Who: Everyone! (That's right, even you)
What: The Nova Knights race against the enemy to locate and capture the loose Constellation first, while Maya and Hope find their way out of the Abyss.
When: June 8 - June 14
Where: Chalra City


🎶 Recommended Listening: You're Not Alone! - BanG Dream! 〈lyrics〉 ♪

june i event log
EPISODE 3: Shall We Dance? A Starlit Step in 3/4 Time!
June 8 - June 14
TIMELINE
6/8-6/12 Dowsing Machines+
6/8-6/14 Library: Shelving Project
6/10 Signal Boost
6/10 Escape: Pandora & Glimmer
6/11 Investigate: Flash Mobs
6/13 Capture: The Dancer

Nautis upgraded everyone's dowsing machines to track Constellation activity, although to mixed results so far. The Nova Knights made a lot of progress on the Library reshelving project, though, so three cheers for literacy!

On the 10th, Kalim and Natalia help Nautis send a signal through the Abyss, and while it takes everything they've got, it succeeds: thanks to the falling star pointing them home, Maya and Hope successfully escape the Abyss that night. They finally reunite with the other Nova Knights, and meet the two newly awakened Knights, the upbeat go-getter Nova Valorous and the somewhat contentious Nova Pastos.

Hope and Maya also have critical information to share on their return: they know for a fact that the art teacher Shelley Lustre is Prince Shellustria himself. They'll have to figure out what exactly to do with that information since they can't risk jeopardizing their own secret identities, but it's an important first step to learning more about the Harbingers.

On the the 11th, Cynthia and Jamil make contact with the loose Constellation via one of the many flash mobs in a park and get caught up in an ensemble show tunes-style number, confirming it is the Dancer. Thanks to their ability to absolutely Get Down, they learn exactly what they need in order to tame the Dancer and capture it so that they can return it to the Star Map.

Mutsumi and Dirk encounter the Dancer themselves on the 13th, and using what Jamil and Cynthia learned from their own encounter with the Constellation, they're able to successfully capture the Dancer after letting it play out its impulse. This takes the form of a simple waltz, for which music seems to simply manifest around them. Once one of them is fully in sync with the Dancer, the other Knight successfully captures it — and the confused crowd around them kind of just wanders off with only a vague impression of what just happened.

So not only did the Nova Knights save Niangniang last month, they've also succeeded in preventing a Constellation from falling into enemy hands and reuniting with two of their captive comrades. And they're just a little bit closer to a way to defeat the Abyss. Things are starting to look up for the Nova Knights.

The Nova Knights have also gained access to the Aquarium in the hideout, a spacious room mostly surrounded by a massive water tank, including from above. It's clear this was a place of importance on the ship, based on the small signs of ancient wear and tear, but at the moment the Aquarium's waters are empty of any fish. Perhaps that's to be expected when it's been buried underground for centuries.

The full mission results can be found here.
avemortis: (it takes one to know one)

Re: CAPTURE: THE DANCER

[personal profile] avemortis 2025-07-20 01:02 am (UTC)(link)
It seems to Nova Mortis that the buddy system is far from foolproof given just how recently Pandora and Glimmer were captured, but it's definitely better than going it alone. She wouldn't have asked to be paired with Nova Pastos to do some patrolling, but Nautis didn't ask her and Nova Mortis only has the vaguest idea of the concept of boundaries so here she is, trying to be discreet in supernova as they patrol along the borders of a large park with a very fancy fountain at its center.

She doesn't expect a whole lot of friendliness from Nova Pastos at this point, but that's fine. Cal is here, and that technically makes them three instead of two, so maybe, just maybe, they might stand a chance if they're unlucky enough to run into Prince Shellustria.

As usual, she is more or less silent under the mask, and oddly enough, her little doll shoes seem to hardly make any noise on the ground. She's got her guitar at the ready, just in case they run into trouble. She's not really expecting a lot, but still...

She starts a little as the dowsing machine in her hand starts to beep, slowly at first, but as they draw nearer the fountain it starts to pick up. She looks up at her comrades uncertainly, but in a are you seeing this shit too? kind of way.